Armed Assault gets interesting

Having messed about installing the must have mods and add-ons that we’ve all been instructed to download and install I must say that I’m starting to really enjoy this Armed Assault. Last night we played two custom missions. Being more experienced now, Simon and Alex’s missions were complete with briefing, way-points and other cool things that made the mission feel right.

The real-time day cycle feature is also really really cool. I mean this must be seen to be appreciated. We began our mission parachuting in near the beach front and had to hike around 600m to our way-point on the top of a hill with a good view of the small outpost. Upon checking the time on our landing it was around 19:10 hours. After clearing the outpost it was more like 19:30 and nightfall was beginning to set in all around us. The flames from the jeep we destroyed; the BMP that I set ablaze with the AT missile were all casting real-time lighting effects and casting long shadows from all the trees in the nearby area. It was around this point where we kept loosing some of our unit as their was generally an officer left hiding somewhere who would pick one of us off when we assumed the outpost was clear.

Moving further on lead us to more units and a need for night vision goggles. The HDR effect when switching to and from the goggles is really quite annoying but very realistic and very much a cool effect.

Setting these missions up takes time, and often you find out that a lot of the enemy actions (like the reinforcements falling to arrive) are not properly set-up. Getting a game going takes an age -possibly as long as setting up a game of Supreme Commander, but it’s well worth it in the end. I think I’ll go off now and start reading through the Armed Assault Mision Editing Tutorial by Rick Rawlings.

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